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Curse of the Yellow Sign
In May of 1939, somewhere in the jungles of Africa, a small band of soldiers have stumbled across something ancient. Something terrible. And they are about to suffer the consequences.
Digging for a Dead God is a one-night scenario for Call of Cthulhu. The actual bulk of the story is only a few pages long; most of this small booklet concerns Keeper advice, tricks, props and options. That’s because the whole experience rests on your players; just a small group of soldiers and a malignant idea infesting their brains. And that’s enough.
DfaDG is not a linear adventure. Instead, it is more like a sandbox game: you have characters and environments and certain events that occur, but there is no step-by-step, clue-by-clue progress. Once the scenario gets started, it’s really up to you and the players to move the plot forward.
There is little chance for character survival. This is the bleak darkness of Lovecraft’s vision made manifest. Think of the two “survivors” of John Carpenter’s The Thing. Think of the “survivors” of Ridley Scott’s Alien or James Cameron’s Aliens. Think of the “survivors ” of any truly horrific experience. They are, in fact, survivors in the plainest sense of the word: they lived through the experience.
They didn’t win. They survived.

THIS IS A DOWNLOADABLE BOOK published by John Wick Presents!. Written by John Wick; layout by Aaron Acevedo. 28 pages. 8.5 x 11" downloadable watermarked PDF book with cover images, created from electronic production files.
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